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API > API/Runtime > API/Runtime/CoreUObject
| Name | FSoftObjectPathThreadContext |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
Syntax
class FSoftObjectPathThreadContext : public TThreadSingleton< FSoftObjectPathThreadContext >
Inheritance Hierarchy
- FTlsAutoCleanup → TThreadSingleton → FSoftObjectPathThreadContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoftObjectPathThreadContext() |
UObject/SoftObjectPath.h |
Structs
| Name | Remarks |
|---|---|
| FSerializationOptions |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OptionStack | TArray< FSerializationOptions > | UObject/SoftObjectPath.h | ||
| TThreadSingleton< FSoftObjectPathThreadContext > | friend | UObject/SoftObjectPath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetSerializationOptions
(
FName& OutPackageName, |
Returns the current serialization options that were added using SerializationScope or LinkerLoad | UObject/SoftObjectPath.h |