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API > API/Runtime > API/Runtime/CoreUObject
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|
| Name |
FSoftObjectPathThreadContext |
| Type |
class |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
Syntax
class FSoftObjectPathThreadContext : public TThreadSingleton< FSoftObjectPathThreadContext >
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FSoftObjectPathThreadContext()
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UObject/SoftObjectPath.h |
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Structs
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| OptionStack |
TArray< FSerializationOptions > |
|
UObject/SoftObjectPath.h |
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| TThreadSingleton< FSoftObjectPathThreadContext > |
friend |
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UObject/SoftObjectPath.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns the current serialization options that were added using SerializationScope or LinkerLoad |
UObject/SoftObjectPath.h |
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