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API > API/Runtime > API/Runtime/CoreUObject
Fixup archive.
| Name | FSoftObjectPathFixupArchive |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
Syntax
struct FSoftObjectPathFixupArchive : public FArchiveUObject
Inheritance Hierarchy
- FArchiveState → FArchive → FArchiveUObject → FSoftObjectPathFixupArchive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoftObjectPathFixupArchive
(
TFunction< void(FSoftObjectPath&)> InFixupFunction |
UObject/SoftObjectPath.h | ||
FSoftObjectPathFixupArchive
(
const FString& InOldAssetPathString, |
UObject/SoftObjectPath.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FixupFunction | TFunction< void(FSoftObjectPath &)> | UObject/SoftObjectPath.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Fixup
(
UObject* Root |
UObject/SoftObjectPath.h |