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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSoftObjectPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetPath
(
const FTopLevelAssetPath& InAssetPath |
Sets asset path of this reference based on a string path | UObject/SoftObjectPath.h | |
void SetPath
(
FWideStringView Path |
UObject/SoftObjectPath.h | ||
void SetPath
(
FAnsiStringView Path |
UObject/SoftObjectPath.h | ||
void SetPath
(
FUtf8StringView Path |
UObject/SoftObjectPath.h | ||
| UObject/SoftObjectPath.h | |||
void SetPath
(
const WIDECHAR* Path |
UObject/SoftObjectPath.h | ||
void SetPath
(
const ANSICHAR* Path |
UObject/SoftObjectPath.h | ||
void SetPath
(
const FString& Path |
UObject/SoftObjectPath.h | ||
void SetPath
(
const FTopLevelAssetPath& InAssetPath, |
UObject/SoftObjectPath.h | ||
void SetPath
(
const FTopLevelAssetPath& InAssetPath, |
UObject/SoftObjectPath.h |
SetPath(const FTopLevelAssetPath &)
Description
Sets asset path of this reference based on a string path
| Name | SetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
const FTopLevelAssetPath & InAssetPath
)
SetPath(FWideStringView)
| Name | SetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
FWideStringView Path
)
SetPath(FAnsiStringView)
| Name | SetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
FAnsiStringView Path
)
SetPath(FUtf8StringView)
| Name | SetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
FUtf8StringView Path
)
SetPath(const UObject *)
| Name | SetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
const UObject * InObject
)
SetPath(const WIDECHAR *)
| Name | SetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
void SetPath
(
const WIDECHAR * Path
)
SetPath(const ANSICHAR *)
| Name | SetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
void SetPath
(
const ANSICHAR * Path
)
SetPath(const FString &)
| Name | SetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
void SetPath
(
const FString & Path
)
SetPath(const FTopLevelAssetPath &, TStringOverload< FWideString >)
| Name | SetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
const FTopLevelAssetPath & InAssetPath,
TStringOverload < FWideString > InSubPathString
)
SetPath(const FTopLevelAssetPath &, TStringOverload< FUtf8String >)
| Name | SetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
const FTopLevelAssetPath & InAssetPath,
TStringOverload < FUtf8String > InSubPathString
)