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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSoftObjectPath
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Sets asset path of this reference based on a string path |
UObject/SoftObjectPath.h |
|
void SetPath
(
FWideStringView Path
)
|
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UObject/SoftObjectPath.h |
|
void SetPath
(
FAnsiStringView Path
)
|
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UObject/SoftObjectPath.h |
|
void SetPath
(
FUtf8StringView Path
)
|
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UObject/SoftObjectPath.h |
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UObject/SoftObjectPath.h |
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void SetPath
(
const WIDECHAR* Path
)
|
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UObject/SoftObjectPath.h |
|
void SetPath
(
const ANSICHAR* Path
)
|
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UObject/SoftObjectPath.h |
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UObject/SoftObjectPath.h |
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UObject/SoftObjectPath.h |
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UObject/SoftObjectPath.h |
|
SetPath(const FTopLevelAssetPath &)
Description
Sets asset path of this reference based on a string path
| |
|
| Name |
SetPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
const FTopLevelAssetPath & InAssetPath
)
SetPath(FWideStringView)
| |
|
| Name |
SetPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
FWideStringView Path
)
SetPath(FAnsiStringView)
| |
|
| Name |
SetPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
FAnsiStringView Path
)
SetPath(FUtf8StringView)
| |
|
| Name |
SetPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
FUtf8StringView Path
)
SetPath(const UObject *)
| |
|
| Name |
SetPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
const UObject * InObject
)
SetPath(const WIDECHAR *)
| |
|
| Name |
SetPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
void SetPath
(
const WIDECHAR * Path
)
SetPath(const ANSICHAR *)
| |
|
| Name |
SetPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
void SetPath
(
const ANSICHAR * Path
)
SetPath(const FString &)
| |
|
| Name |
SetPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
void SetPath
(
const FString & Path
)
SetPath(const FTopLevelAssetPath &, TStringOverload< FWideString >)
| |
|
| Name |
SetPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
const FTopLevelAssetPath & InAssetPath,
TStringOverload < FWideString > InSubPathString
)
SetPath(const FTopLevelAssetPath &, TStringOverload< FUtf8String >)
| |
|
| Name |
SetPath |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path |
#include "UObject/SoftObjectPath.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SetPath
(
const FTopLevelAssetPath & InAssetPath,
TStringOverload < FUtf8String > InSubPathString
)