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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSoftObjectPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSoftObjectPath GetOrCreateIDForObject
(
FObjectPtr Object |
UObject/SoftObjectPath.h | ||
static FSoftObjectPath GetOrCreateIDForObject
(
const UObject* Object |
UObject/SoftObjectPath.h | ||
static FSoftObjectPath GetOrCreateIDForObject
(
TObjectPtr< T > Object |
UObject/SoftObjectPath.h |
GetOrCreateIDForObject(FObjectPtr)
| Name | GetOrCreateIDForObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
static FSoftObjectPath GetOrCreateIDForObject
(
FObjectPtr Object
)
GetOrCreateIDForObject(const UObject *)
| Name | GetOrCreateIDForObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
static FSoftObjectPath GetOrCreateIDForObject
(
const UObject * Object
)
GetOrCreateIDForObject(TObjectPtr< T >)
| Name | GetOrCreateIDForObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
template<typename T>
static FSoftObjectPath GetOrCreateIDForObject
(
TObjectPtr < T > Object
)