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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSoftObjectPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FixupForPIE
(
TFunctionRef< void(int32, FSoftObjectPath&)> InPreFixupForPIECustomFunction |
Fixes up this SoftObjectPath to add the PIE prefix depending on what is currently active, returns true if it was modified. | UObject/SoftObjectPath.h | |
bool FixupForPIE
(
int32 PIEInstance, |
Fixes up this SoftObjectPath to add the PIE prefix for the given PIEInstance index, returns true if it was modified | UObject/SoftObjectPath.h |
FixupForPIE(TFunctionRef< void(int32, FSoftObjectPath &)>)
Description
Fixes up this SoftObjectPath to add the PIE prefix depending on what is currently active, returns true if it was modified. The overload that takes an explicit PIE instance is preferred, if it's available.
| Name | FixupForPIE |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
bool FixupForPIE
(
TFunctionRef < void &)> InPreFixupForPIECustomFunction
)
FixupForPIE(int32, TFunctionRef< void(int32, FSoftObjectPath &)>)
Description
Fixes up this SoftObjectPath to add the PIE prefix for the given PIEInstance index, returns true if it was modified
| Name | FixupForPIE |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
bool FixupForPIE
(
int32 PIEInstance,
TFunctionRef < void &)> InPreFixupForPIECustomFunction
)