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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FSoftObjectPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSoftObjectPath ConstructFromObject
(
const UObject* InObject |
UObject/SoftObjectPath.h | ||
static FSoftObjectPath ConstructFromObject
(
const FObjectPtr& InObject |
UObject/SoftObjectPath.h | ||
static FSoftObjectPath ConstructFromObject
(
const TObjectPtr< T >& InObject |
UObject/SoftObjectPath.h |
ConstructFromObject(const UObject *)
| Name | ConstructFromObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
static FSoftObjectPath ConstructFromObject
(
const UObject * InObject
)
ConstructFromObject(const FObjectPtr &)
| Name | ConstructFromObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
static FSoftObjectPath ConstructFromObject
(
const FObjectPtr & InObject
)
ConstructFromObject(const TObjectPtr< T > &)
| Name | ConstructFromObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
| Include Path | #include "UObject/SoftObjectPath.h" |
template<typename T>
static FSoftObjectPath ConstructFromObject
(
const TObjectPtr < T > & InObject
)