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Describes a reference variable to another class which may be nil, and will become valid or invalid at any point
| Name | FSoftClassProperty |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
class FSoftClassProperty : public FSoftObjectProperty
Inheritance Hierarchy
- TInPropertyBaseClass → TProperty → TFObjectPropertyBase → FSoftObjectProperty → FSoftClassProperty
- TPropertyTypeFundamentals → TProperty → TFObjectPropertyBase → FSoftObjectProperty → FSoftClassProperty
- TProperty → TFObjectPropertyBase → FSoftObjectProperty → FSoftClassProperty
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoftClassProperty
(
FFieldVariant InOwner, |
UObject/UnrealType.h | ||
FSoftClassProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/UnrealType.h | |
FSoftClassProperty
(
EInternal InInernal, |
UObject/UnrealType.h | ||
FSoftClassProperty
(
UField* InField |
UObject/UnrealType.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FSoftObjectProperty | UObject/UnrealType.h | |
| ThisClass | FSoftClassProperty | UObject/UnrealType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MetaClass | TObjectPtr< class UClass > | Variables. | UObject/UnrealType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
UObject/UnrealType.h | ||
virtual void BeginDestroy() |
UObject/UnrealType.h | ||
virtual FString GetCPPMacroType
(
FString& ExtendedTypeText |
UObject/UnrealType.h | ||
virtual FString GetCPPTypeCustom
(
FString* ExtendedTypeText, |
UObject/UnrealType.h | ||
virtual SIZE_T GetFieldSize() |
UObject/UnrealType.h | ||
virtual void PostDuplicate
(
const FField& InField |
Fixups after duplicating a Field | UObject/UnrealType.h | |
virtual bool SameType
(
const FProperty* Other |
Returns true, if Other is property of exactly the same type | UObject/UnrealType.h | |
virtual void Serialize
(
FArchive& Ar |
Begin UObject interface: the following functions mimic UObject interface for easier transition from UProperties to FProperties. | UObject/UnrealType.h | |
void SetMetaClass
(
UClass* NewMetaClass |
Setter function for this property's MetaClass member. | UObject/UnrealType.h |
Overridden from TProperty
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetCPPType
(
FString* ExtendedTypeText, |
TProperty::GetCPPType should not be used here. | UObject/UnrealType.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UE_API FField * Construct
(
const FFieldVariant& InOwner, |
UObject/UnrealType.h | ||
static UE_API FFieldClass * StaticClass() |
UObject/UnrealType.h | ||
static uint64 StaticClassCastFlags() |
UObject/UnrealType.h | ||
static uint64 StaticClassCastFlagsPrivate() |
UObject/UnrealType.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator delete
(
void* InMem |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize, |
UObject/UnrealType.h | ||
void * operator new
(
const size_t InSize |
UObject/UnrealType.h | ||
FSoftClassProperty & operator=
(
const FSoftClassProperty& |
UObject/UnrealType.h | ||
| UObject/UnrealType.h |