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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FScriptSetHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/UnrealType.h | |||
FScriptSetHelper
(
const FSetProperty* InProperty, |
Constructor, brings together a property and an instance of the property located in memory | UObject/UnrealType.h | |
FScriptSetHelper
(
FProperty* InElementProp, |
UObject/UnrealType.h |
FScriptSetHelper()
| Name | FScriptSetHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FScriptSetHelper()
FScriptSetHelper(const FSetProperty , const void )
Description
Constructor, brings together a property and an instance of the property located in memory
| Name | FScriptSetHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FScriptSetHelper
(
const FSetProperty * InProperty,
const void * InSet
)
Parameters
| Name | Remarks |
|---|---|
| InProperty | The property associated with this memory |
| InSet | Pointer to raw memory that corresponds to this Set. This can be NULL, and sometimes is, but in that case almost all operations will crash. |
FScriptSetHelper(FProperty , const void , const FScriptSetLayout &)
| Name | FScriptSetHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FScriptSetHelper
(
FProperty * InElementProp,
const void * InSet,
const FScriptSetLayout & InLayout
)