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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FScriptSetHelper
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
UObject/UnrealType.h |
|
|
Constructor, brings together a property and an instance of the property located in memory |
UObject/UnrealType.h |
|
|
|
UObject/UnrealType.h |
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FScriptSetHelper()
| |
|
| Name |
FScriptSetHelper |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path |
#include "UObject/UnrealType.h" |
FScriptSetHelper()
FScriptSetHelper(const FSetProperty , const void )
Description
Constructor, brings together a property and an instance of the property located in memory
| |
|
| Name |
FScriptSetHelper |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path |
#include "UObject/UnrealType.h" |
FScriptSetHelper
(
const FSetProperty * InProperty,
const void * InSet
)
Parameters
| Name |
Remarks |
| InProperty |
The property associated with this memory |
| InSet |
Pointer to raw memory that corresponds to this Set. This can be NULL, and sometimes is, but in that case almost all operations will crash. |
FScriptSetHelper(FProperty , const void , const FScriptSetLayout &)
| |
|
| Name |
FScriptSetHelper |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path |
#include "UObject/UnrealType.h" |
FScriptSetHelper
(
FProperty * InElementProp,
const void * InSet,
const FScriptSetLayout & InLayout
)