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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FScriptMapHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScriptMapHelper
(
const FMapProperty* InProperty, |
Constructor, brings together a property and an instance of the property located in memory | UObject/UnrealType.h | |
FScriptMapHelper
(
FProperty* InKeyProp, |
UObject/UnrealType.h | ||
FScriptMapHelper
(
EInternal, |
UObject/UnrealType.h |
FScriptMapHelper(const FMapProperty , const void )
Description
Constructor, brings together a property and an instance of the property located in memory
| Name | FScriptMapHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FScriptMapHelper
(
const FMapProperty * InProperty,
const void * InMap
)
Parameters
| Name | Remarks |
|---|---|
| InProperty | The property associated with this memory |
| InMap | Pointer to raw memory that corresponds to this map. This can be NULL, and sometimes is, but in that case almost all operations will crash. |
FScriptMapHelper(FProperty , FProperty , const void *, const FScriptMapLayout &, EMapPropertyFlags)
| Name | FScriptMapHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FScriptMapHelper
(
FProperty * InKeyProp,
FProperty * InValueProp,
const void * InMap,
const FScriptMapLayout & InMapLayout,
EMapPropertyFlags InMapFlags
)
FScriptMapHelper(EInternal, FProperty , FProperty , const void *, const FScriptMapLayout &, EMapPropertyFlags)
| Name | FScriptMapHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FScriptMapHelper
(
EInternal,
FProperty * InKeyProp,
FProperty * InValueProp,
const void * InMap,
const FScriptMapLayout & InMapLayout,
EMapPropertyFlags InMapFlags
)