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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FScriptMapHelper
Description
Move the allocation from another map and make it our own.
The maps MUST be of the same type, and this function will NOT validate that!
| Name | MoveAssign |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
void MoveAssign
(
void * InOtherMap
)
Parameters
| Name | Remarks |
|---|---|
| InOtherMap | The map to move the allocation from. |