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Helper class for script integrations to access some UObject innards. Needed for script-generated UObject classes
| Name | FScriptIntegrationObjectHelper |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
Syntax
class FScriptIntegrationObjectHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InitProperties
(
const FObjectInitializer& ObjectInitializer, |
Binary initialize object properties to zero or defaults. | UObject/UObjectGlobals.h | |
static bool InitSubobjectProperties
(
const FObjectInitializer& ObjectInitializer |
Calls InitProperties for any default subobjects created through this ObjectInitializer. | UObject/UObjectGlobals.h | |
static void InstanceSubobjects
(
const FObjectInitializer& ObjectInitializer, |
Create copies of the object's components from their templates. | UObject/UObjectGlobals.h | |
static void PostConstructInitObject
(
FObjectInitializer& ObjectInitializer |
Finalizes a constructed UObject by initializing properties, instancing & initializing sub-objects, etc. | UObject/UObjectGlobals.h |