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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FScriptInstrumentationSignal
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScriptInstrumentationSignal
(
EScriptInstrumentation::Type InEventType, |
UObject/Script.h | ||
FScriptInstrumentationSignal
(
EScriptInstrumentation::Type InEventType, |
UObject/Script.h |
FScriptInstrumentationSignal(EScriptInstrumentation::Type, const UObject *, const struct FFrame &, const FName)
| Name | FScriptInstrumentationSignal |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h |
| Include Path | #include "UObject/Script.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp |
FScriptInstrumentationSignal
(
EScriptInstrumentation::Type InEventType,
const UObject * InContextObject,
const struct FFrame & InStackFrame,
const FName EventNameIn
)
FScriptInstrumentationSignal(EScriptInstrumentation::Type, const UObject , UFunction , const int32)
| Name | FScriptInstrumentationSignal |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h |
| Include Path | #include "UObject/Script.h" |
FScriptInstrumentationSignal
(
EScriptInstrumentation::Type InEventType,
const UObject * InContextObject,
UFunction * InFunction,
const int32 LinkId
)