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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FScriptArrayHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScriptArrayHelper
(
const FArrayProperty* InProperty, |
Constructor, brings together a property and an instance of the property located in memory | UObject/UnrealType.h | |
FScriptArrayHelper
(
EInternal, |
UObject/UnrealType.h |
FScriptArrayHelper(const FArrayProperty , const void )
Description
Constructor, brings together a property and an instance of the property located in memory
| Name | FScriptArrayHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FScriptArrayHelper
(
const FArrayProperty * InProperty,
const void * InArray
)
Parameters
| Name | Remarks |
|---|---|
| InProperty | the property associated with this memory |
| InArray | pointer to raw memory that corresponds to this array. This can be NULL, and sometimes is, but in that case almost all operations will crash. |
FScriptArrayHelper(EInternal, const FProperty , const void , int32, uint32, EArrayPropertyFlags)
| Name | FScriptArrayHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FScriptArrayHelper
(
EInternal,
const FProperty * InInnerProperty,
const void * InArray,
int32 InElementSize,
uint32 InElementAlignment,
EArrayPropertyFlags InArrayFlags
)