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When dealing with user defined structs we don't always have a UObject container this registers raw addresses for tracking. This is somewhat less safe, make sure to not register addresses that may change
| Name | FScopedPlaceholderRawContainerTracker |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Blueprint/BlueprintSupport.h |
| Include Path | #include "Blueprint/BlueprintSupport.h" |
Syntax
struct FScopedPlaceholderRawContainerTracker
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedPlaceholderRawContainerTracker
(
void* InData |
Blueprint/BlueprintSupport.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedPlaceholderRawContainerTracker() |
Blueprint/BlueprintSupport.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | void * | Blueprint/BlueprintSupport.h |