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Helper struct to keep track of the first time CreateImport() is called in the current callstack.
| Name | FScopedCreateImportCounter |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h |
| Include Path | #include "UObject/LinkerLoad.h" |
Syntax
struct FScopedCreateImportCounter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedCreateImportCounter
(
FLinkerLoad* Linker, |
Constructor. Called upon CreateImport() entry. | UObject/LinkerLoad.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedCreateImportCounter() |
Destructor. Called upon CreateImport() exit. | UObject/LinkerLoad.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadContext | FUObjectSerializeContext * | Current load context object | UObject/LinkerLoad.h | |
| PreviousIndex | int32 | Previously stored index | UObject/LinkerLoad.h | |
| PreviousLinker | FLinkerLoad * | Previously stored linker | UObject/LinkerLoad.h |