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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FScopeCycleCounterUObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopeCycleCounterUObject
(
const UObjectBaseUtility* Object |
UObject/UObjectBaseUtility.h | ||
FScopeCycleCounterUObject
(
const UObjectBaseUtility* Object, |
UObject/UObjectBaseUtility.h |
FScopeCycleCounterUObject(const UObjectBaseUtility *)
| Name | FScopeCycleCounterUObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
| Include Path | #include "UObject/UObjectBaseUtility.h" |
FScopeCycleCounterUObject
(
const UObjectBaseUtility * Object
)
FScopeCycleCounterUObject(const UObjectBaseUtility *, TStatId)
| Name | FScopeCycleCounterUObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
| Include Path | #include "UObject/UObjectBaseUtility.h" |
FScopeCycleCounterUObject
(
const UObjectBaseUtility * Object,
TStatId OtherStat
)