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We don't want to grow the size of FBulkDataMapEntry accidently
| Name | FRuntimeScriptPackages |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/AsyncLoading2.h |
| Include Path | #include "Serialization/AsyncLoading2.h" |
Syntax
struct FRuntimeScriptPackages
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Script | TArray< UPackage * > | Serialization/AsyncLoading2.h | ||
| VerseVNI | TArray< UPackage * > | Serialization/AsyncLoading2.h |