Navigation
API > API/Runtime > API/Runtime/CoreUObject
| Name | FRemoteWorkPriority |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/RemoteExecutor.h |
| Include Path | #include "UObject/RemoteExecutor.h" |
Syntax
struct FRemoteWorkPriority
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PackedData | uint64 | The data is packed in a uint64 to allow passing by value in a register [63:32] : FRemoteServerId RootServerId [31:24] : uint8 WorkDepth [23:0] : FRemoteTransactionId RootWorkTransactionId | UObject/RemoteExecutor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRemoteWorkPriority CreateDependentWorkPriority() |
Creates a copy of this priority with the WorkDepth decreased by 1 | UObject/RemoteExecutor.h | |
FRemoteServerId GetRootServerId() |
UObject/RemoteExecutor.h | ||
FRemoteTransactionId GetRootWorkTransactionId() |
UObject/RemoteExecutor.h | ||
uint32 GetWorkDepth() |
UObject/RemoteExecutor.h | ||
bool IsValid() |
UObject/RemoteExecutor.h | ||
FString ToString() |
UObject/RemoteExecutor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRemoteWorkPriority CreateRootWorkPriority
(
FRemoteServerId ServerId, |
UObject/RemoteExecutor.h |