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Structure that represents remote object pathname (noexport type) Stores pathnames as an array of FNames and associated FRemoteObjectIds Names and Ids are stored from the innermost object first to the outermost object last
| Name | FRemoteObjectPathName |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/RemoteObjectPathName.h |
| Include Path | #include "UObject/RemoteObjectPathName.h" |
Syntax
struct FRemoteObjectPathName : public FRemoteObjectTables
Inheritance Hierarchy
- FRemoteObjectTables → FRemoteObjectPathName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/RemoteObjectPathName.h | |||
| UObject/RemoteObjectPathName.h | |||
FRemoteObjectPathName
(
UObject* InObject |
UObject/RemoteObjectPathName.h | ||
FRemoteObjectPathName
(
FRemoteObjectId RemoteId |
UObject/RemoteObjectPathName.h | ||
FRemoteObjectPathName
(
const FRemoteObjectPathName& |
UObject/RemoteObjectPathName.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetObjectName() |
UObject/RemoteObjectPathName.h | ||
FRemoteObjectId GetSegmentId
(
int32 InSegmentIndex, |
UObject/RemoteObjectPathName.h | ||
FName GetSegmentName
(
int32 InSegmentIndex, |
UObject/RemoteObjectPathName.h | ||
UObject * Resolve() |
UObject/RemoteObjectPathName.h | ||
FString ToString
(
int32 InMinPathSegmentIndex |
UObject/RemoteObjectPathName.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/RemoteObjectPathName.h | |||
FRemoteObjectPathName & operator=
(
const FRemoteObjectPathName& |
UObject/RemoteObjectPathName.h |