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API > API/Runtime > API/Runtime/CoreUObject
Data needed by ReloadPackages
| Name | FReloadPackageData |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageReload.h |
| Include Path | #include "UObject/PackageReload.h" |
Syntax
struct FReloadPackageData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/PackageReload.h | |||
FReloadPackageData
(
UPackage* InPackageToReload, |
UObject/PackageReload.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadFlags | uint32 | Flags controlling loading behavior for the replacement package | UObject/PackageReload.h | |
| PackageToReload | UPackage * | Pointer to the package to reload (pointer will become invalid if the package is reloaded successfully) | UObject/PackageReload.h |