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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FReferenceCollector
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddStableReferenceSet
(
TSet< TObjectPtr< UObject > >* Objects |
Preferred way to add a reference set that allows batching. Can't be used for temporary/stack set. | UObject/UObjectGlobals.h | |
virtual void AddStableReferenceSet
(
TSet< UObject* >* Objects |
Preferred way to add a reference set that allows batching. Can't be used for temporary/stack set. | UObject/UObjectGlobals.h | |
void AddStableReferenceSet
(
TSet< UObjectType* >* Objects |
UObject/UObjectGlobals.h | ||
void AddStableReferenceSet
(
TSet< TObjectPtr< UObjectType > >* Objects |
UObject/UObjectGlobals.h |
AddStableReferenceSet(TSet< TObjectPtr< UObject > > *)
Description
Preferred way to add a reference set that allows batching. Can't be used for temporary/stack set.
| Name | AddStableReferenceSet |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
virtual void AddStableReferenceSet
(
TSet< TObjectPtr < UObject > > * Objects
)
AddStableReferenceSet(TSet< UObject > )
Description
Preferred way to add a reference set that allows batching. Can't be used for temporary/stack set.
| Name | AddStableReferenceSet |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
virtual void AddStableReferenceSet
(
TSet< UObject * > * Objects
)
AddStableReferenceSet(TSet< UObjectType > )
| Name | AddStableReferenceSet |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
template<class UObjectType>
void AddStableReferenceSet
(
TSet< UObjectType * > * Objects
)
AddStableReferenceSet(TSet< TObjectPtr< UObjectType > > *)
| Name | AddStableReferenceSet |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
template<class UObjectType>
void AddStableReferenceSet
(
TSet< TObjectPtr < UObjectType > > * Objects
)