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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FReferenceChainSearch
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetRootPath
(
UObject* TargetObject |
Returns a string with a short report explaining the root path, will contain newlines | UObject/ReferenceChainSearch.h | |
FString GetRootPath
(
TFunctionRef< bool(FCallbackParams&Params)> ReferenceCallback, |
Returns a string with a short report explaining the root path, will contain newlines | UObject/ReferenceChainSearch.h |
GetRootPath(UObject *)
Description
Returns a string with a short report explaining the root path, will contain newlines
| Name | GetRootPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceChainSearch.h |
| Include Path | #include "UObject/ReferenceChainSearch.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ReferenceChainSearch.cpp |
FString GetRootPath
(
UObject * TargetObject
) const
GetRootPath(TFunctionRef< bool(FCallbackParams &Params)>, UObject *)
Description
Returns a string with a short report explaining the root path, will contain newlines
| Name | GetRootPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceChainSearch.h |
| Include Path | #include "UObject/ReferenceChainSearch.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ReferenceChainSearch.cpp |
FString GetRootPath
(
TFunctionRef < bool &Params)> ReferenceCallback,
UObject * TargetObject
) const
Parameters
| Name | Remarks |
|---|---|
| ReferenceCallback | function called when processing each reference, if true is returned the next reference will be processed otherwise printing will be aborted |