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Reference collector that will purge (null) any references to the given set of objects (as if they'd been marked PendingKill)
| Name | FPurgingReferenceCollector |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PurgingReferenceCollector.h |
| Include Path | #include "UObject/PurgingReferenceCollector.h" |
Syntax
class FPurgingReferenceCollector : public FReferenceCollector
Inheritance Hierarchy
- FReferenceCollector → FPurgingReferenceCollector
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddObjectToPurge
(
const UObject* Object |
UObject/PurgingReferenceCollector.h | ||
bool HasObjectToPurge() |
UObject/PurgingReferenceCollector.h |
Overridden from FReferenceCollector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsIgnoringArchetypeRef() |
If true archetype references should not be added to this collector. | UObject/PurgingReferenceCollector.h | |
virtual bool IsIgnoringTransient() |
If true transient objects should not be added to this collector. | UObject/PurgingReferenceCollector.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConditionalPurgeObject
(
UObject*& Object |
UObject/PurgingReferenceCollector.h |
Overridden from FReferenceCollector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Handle object reference. Called by AddReferencedObject. | UObject/PurgingReferenceCollector.h | ||
virtual void HandleObjectReferences
(
UObject** InObjects, |
Handle multiple object references. | UObject/PurgingReferenceCollector.h |