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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPropertyValueIterator
| |
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| Name |
FPropertyValueStackEntry |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path |
#include "UObject/UnrealType.h" |
Syntax
struct FPropertyValueStackEntry
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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UObject/UnrealType.h |
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UObject/UnrealType.h |
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Typedefs
| Name |
Type |
Remarks |
Include Path |
| BasePairAndFlags |
TPair< BasePairType, EPropertyValueFlags > |
List of current root property+value pairs for the current top level FProperty |
UObject/UnrealType.h |
| FValueArrayType |
TArray< BasePairAndFlags, TInlineAllocator< 8 > > |
|
UObject/UnrealType.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| NextValueIndex |
int32 |
Next position inside ValueArray |
UObject/UnrealType.h |
|
| Owner |
const void * |
Address of owning UStruct or FProperty container |
UObject/UnrealType.h |
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| ValueArray |
FValueArrayType |
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UObject/UnrealType.h |
|
| ValueIndex |
int32 |
Current position inside ValueArray |
UObject/UnrealType.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
const BasePairType & GetPropertyValue()
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UObject/UnrealType.h |
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Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
bool operator==
(
const FPropertyValueStackEntry& Rhs
) const
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UObject/UnrealType.h |
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