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Properties which allows the display name to be set separately from the value for a given FName or FString
Example usage:
UCLASS() class UMyClass : public UObject { FName Foo; static TArray
| Name | FPropertyTextFName |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyText.h |
| Include Path | #include "UObject/PropertyText.h" |
Syntax
USTRUCT ()
struct FPropertyTextFName
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayName | FText | UObject/PropertyText.h | ||
| ValueString | FName | UObject/PropertyText.h |