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Helps generate debug property paths for GC schemas and to resolve them back to FProperties
| Name | FPropertyStack |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollectionSchema.h |
| Include Path | #include "UObject/GarbageCollectionSchema.h" |
Syntax
class FPropertyStack
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/GarbageCollectionSchema.h | |||
FPropertyStack
(
FPropertyStack&& |
UObject/GarbageCollectionSchema.h | ||
FPropertyStack
(
const FPropertyStack& |
UObject/GarbageCollectionSchema.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPropertyStack() |
UObject/GarbageCollectionSchema.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Props | TArray< const FProperty * > | UObject/GarbageCollectionSchema.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetPropertyPath() |
Get string representing property stack, e.g. "Member.StructMember.InnerStructMember" | UObject/GarbageCollectionSchema.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Converts a property path constructed with GetPropertyPath() to an array of properties (from the outermost to the innermost) * | UObject/GarbageCollectionSchema.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyStack & operator=
(
const FPropertyStack& |
UObject/GarbageCollectionSchema.h | ||
FPropertyStack & operator=
(
FPropertyStack&& |
UObject/GarbageCollectionSchema.h |