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API > API/Runtime > API/Runtime/CoreUObject
Simple proxy archive for serializing references to FFields from Bytecode
| |
|
| Name |
FPropertyProxyArchive |
| Type |
class |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyProxyArchive.h |
| Include Path |
#include "UObject/PropertyProxyArchive.h" |
Syntax
class FPropertyProxyArchive : public FArchiveProxy
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FPropertyProxyArchive
(
FArchive& InInnerArchive,
int32& InBytecodeIndex,
UStruct* InContainer
)
|
|
UObject/PropertyProxyArchive.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BytecodeIndex |
int32 & |
Current bytecode offset |
UObject/PropertyProxyArchive.h |
|
| Container |
UStruct * |
Script container object |
UObject/PropertyProxyArchive.h |
|
| UnresolvedProperties |
UStruct::FUnresolvedScriptPropertiesArray |
List of fields that could not be resolved at serialize time possibly due to their classes not being fully loaded yet |
UObject/PropertyProxyArchive.h |
|
Functions
Public