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Simple proxy archive for serializing references to FFields from Bytecode
| Name | FPropertyProxyArchive |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyProxyArchive.h |
| Include Path | #include "UObject/PropertyProxyArchive.h" |
Syntax
class FPropertyProxyArchive : public FArchiveProxy
Inheritance Hierarchy
- FArchiveState → FArchive → FArchiveProxy → FPropertyProxyArchive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/PropertyProxyArchive.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BytecodeIndex | int32 & | Current bytecode offset | UObject/PropertyProxyArchive.h | |
| Container | UStruct * | Script container object | UObject/PropertyProxyArchive.h | |
| UnresolvedProperties | UStruct::FUnresolvedScriptPropertiesArray | List of fields that could not be resolved at serialize time possibly due to their classes not being fully loaded yet | UObject/PropertyProxyArchive.h |