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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPropertyHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/UnrealType.h | |||
static const TCHAR * ReadToken
(
const TCHAR* Buffer, |
UObject/UnrealType.h |
ReadToken(const TCHAR *, FString &, bool)
| Name | ReadToken |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
static const TCHAR * ReadToken
(
const TCHAR * Buffer,
FString & Out,
bool DottedNames
)
ReadToken(const TCHAR *, FStringBuilderBase &, bool)
| Name | ReadToken |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
static const TCHAR * ReadToken
(
const TCHAR * Buffer,
FStringBuilderBase & Out,
bool DottedNames
)
Parameters
| Name | Remarks |
|---|---|
| Out | Appended to |