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Information needed to emit property change notifications when setting a property value.
| Name | FPropertyAccessChangeNotify |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyAccessUtil.h |
| Include Path | #include "UObject/PropertyAccessUtil.h" |
Syntax
struct FPropertyAccessChangeNotify
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChangedObject | UObject * | The object that is being changed | UObject/PropertyAccessUtil.h | |
| ChangedPropertyChain | FEditPropertyChain | The chain of properties that are being changed | UObject/PropertyAccessUtil.h | |
| ChangeType | EPropertyChangeType::Type | The kind of change that occurred | UObject/PropertyAccessUtil.h | |
| NotifyMode | EPropertyAccessChangeNotifyMode | When to emit property change notifications | UObject/PropertyAccessUtil.h |