Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FProperty
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/UnrealType.h | |||
FProperty
(
EInternal InInernal, |
UObject/UnrealType.h | ||
FProperty
(
FFieldVariant InOwner, |
Constructors. | UObject/UnrealType.h | |
FProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled-in properties | UObject/UnrealType.h | |
FProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled-in properties | UObject/UnrealType.h |
FProperty(UField *)
| Name | FProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
FProperty
(
UField * InField
)
FProperty(EInternal, FFieldClass *)
| Name | FProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FProperty
(
EInternal InInernal,
FFieldClass * InClass
)
FProperty(FFieldVariant, const FName &, EObjectFlags)
Description
Constructors.
| Name | FProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
FProperty
(
FFieldVariant InOwner,
const FName & InName,
EObjectFlags InObjectFlags
)
FProperty(FFieldVariant, const UECodeGen_Private::FPropertyParamsBaseWithOffset &, EPropertyFlags)
Description
Constructor used for constructing compiled-in properties
| Name | FProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
FProperty
(
FFieldVariant InOwner,
const UECodeGen_Private::FPropertyParamsBaseWithOffset & Prop,
EPropertyFlags AdditionalPropertyFlags
)
Parameters
| Name | Remarks |
|---|---|
| InOwner | Owner of the property |
| PropBase | Pointer to the compiled in structure describing the property |
FProperty(FFieldVariant, const UECodeGen_Private::FPropertyParamsBaseWithoutOffset &, EPropertyFlags)
Description
Constructor used for constructing compiled-in properties
| Name | FProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
FProperty
(
FFieldVariant InOwner,
const UECodeGen_Private::FPropertyParamsBaseWithoutOffset & Prop,
EPropertyFlags AdditionalPropertyFlags
)
Parameters
| Name | Remarks |
|---|---|
| InOwner | Owner of the property |
| PropBase | Pointer to the compiled in structure describing the property |