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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FProperty
Description
@TODO: Surely this can have an int32 overflow. This should probably return size_t. Just need to audit all callers to make such a change.
| Name | GetSize |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
int32 GetSize() const