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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FProperty
Description
Returns the replication owner, which is the property itself, or NULL if this isn't important for replication. It is relevant if the property is a net relevant and not being run in the editor
| Name | GetRepOwner |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FProperty * GetRepOwner()