Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FProperty
Description
Applies appropriate finish destroy actions for the property if needed. This is used during UObject destruction to e.g. safely clear values which rely on UScriptStructs. This does the entire fixed size array.
| Name | FinishDestroy_InContainer |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
void FinishDestroy_InContainer
(
void * Data
) const
Parameters
| Name | Remarks |
|---|---|
| Data | the address of the container containing the value that should be handled for finish destroy. |