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Description
Destroys the value for this property. The existing data is assumed valid (so for example this calls FString::Empty) This does the entire fixed size array.
| Name | DestroyValue_InContainer |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
void DestroyValue_InContainer
(
void * Dest
) const
Parameters
| Name | Remarks |
|---|---|
| Dest | the address of the container containing the value that should be destroyed. |