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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPrimaryAssetId
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/PrimaryAssetId.h | |||
FPrimaryAssetId
(
const FString& TypeAndName |
UObject/PrimaryAssetId.h | ||
FPrimaryAssetId
(
const FPrimaryAssetId& |
UObject/PrimaryAssetId.h | ||
| UObject/PrimaryAssetId.h | |||
FPrimaryAssetId
(
FPrimaryAssetType InAssetType, |
UObject/PrimaryAssetId.h |
FPrimaryAssetId()
| Name | FPrimaryAssetId |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h |
| Include Path | #include "UObject/PrimaryAssetId.h" |
FPrimaryAssetId()
FPrimaryAssetId(const FString &)
| Name | FPrimaryAssetId |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h |
| Include Path | #include "UObject/PrimaryAssetId.h" |
FPrimaryAssetId
(
const FString & TypeAndName
)
FPrimaryAssetId(const FPrimaryAssetId &)
| Name | FPrimaryAssetId |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h |
| Include Path | #include "UObject/PrimaryAssetId.h" |
FPrimaryAssetId
(
const FPrimaryAssetId &
)
FPrimaryAssetId(FPrimaryAssetId &&)
| Name | FPrimaryAssetId |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h |
| Include Path | #include "UObject/PrimaryAssetId.h" |
FPrimaryAssetId
(
FPrimaryAssetId &&
)
FPrimaryAssetId(FPrimaryAssetType, FName)
| Name | FPrimaryAssetId |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h |
| Include Path | #include "UObject/PrimaryAssetId.h" |
FPrimaryAssetId
(
FPrimaryAssetType InAssetType,
FName InAssetName
)