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Prefetches ClassPrivate, OuterPrivate, class schema and schema data while iterating over an object array
Tuned on a Gen5 console using an internal game replay and an in-game GC pass
| Name | FPrefetchingObjectIterator |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/FastReferenceCollector.h |
| Include Path | #include "UObject/FastReferenceCollector.h" |
Syntax
class FPrefetchingObjectIterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrefetchingObjectIterator
(
TConstArrayView< UObject* > Objects |
Objects must be padded with PadObjects. | UObject/FastReferenceCollector.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| End | UObject *const * | UObject/FastReferenceCollector.h | ||
| It | UObject *const * | UObject/FastReferenceCollector.h | ||
| PrefetchedSchema | const FSchemaView * | UObject/FastReferenceCollector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Advance() |
UObject/FastReferenceCollector.h | ||
UObject * GetCurrentObject() |
UObject/FastReferenceCollector.h | ||
bool HasMore() |
UObject/FastReferenceCollector.h |