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Helps check if an object is part of permanent object pool
| Name | FPermanentObjectPoolExtents |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAllocator.h |
| Include Path | #include "UObject/UObjectAllocator.h" |
Syntax
class FPermanentObjectPoolExtents
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPermanentObjectPoolExtents
(
const FPersistentLinearAllocatorExtends& InAllocatorExtends |
UObject/UObjectAllocator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Address | const uint64 | UObject/UObjectAllocator.h | ||
| Size | const uint64 | UObject/UObjectAllocator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Contains
(
const UObjectBase* Object |
UObject/UObjectAllocator.h |