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FPerPlatformBool - bool property with per-platform overrides
| Name | FPerPlatformBool |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PerPlatformProperties.h |
| Include Path | #include "UObject/PerPlatformProperties.h" |
Syntax
USTRUCT ()
struct FPerPlatformBool : public TPerPlatformProperty< FPerPlatformBool, bool, NAME_BoolProperty >
Inheritance Hierarchy
- TPerPlatformProperty → FPerPlatformBool
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/PerPlatformProperties.h | |||
FPerPlatformBool
(
bool InDefaultValue |
UObject/PerPlatformProperties.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Default | bool | UObject/PerPlatformProperties.h |
|
|
| PerPlatform | TMap< FName, bool > | UObject/PerPlatformProperties.h |
|