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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPackageTrailerBuilder
All of the data required to add a payload that is stored locally within the trailer
| Name | LocalEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageTrailer.h |
| Include Path | #include "UObject/PackageTrailer.h" |
Syntax
struct LocalEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
LocalEntry () |
UObject/PackageTrailer.h | ||
LocalEntry
(
FCompressedBuffer&& InPayload, |
UObject/PackageTrailer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~LocalEntry() |
UObject/PackageTrailer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FilterFlags | Virtualization::EPayloadFilterReason | UObject/PackageTrailer.h | ||
| Payload | FCompressedBuffer | UObject/PackageTrailer.h |