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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPackageTrailerBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TUniquePtr< UE::FPackageTrailerBuilder > CreateReferenceToTrailer
(
const FPackageTrailer& Trailer, |
Creates a builder from a pre-existing FPackageTrailer that will will reference the local payloads of the source trailer. | UObject/PackageTrailer.h | |
static TUniquePtr< UE::FPackageTrailerBuilder > CreateReferenceToTrailer
(
const FPackageTrailer& Trailer, |
UObject/PackageTrailer.h |
CreateReferenceToTrailer(const class FPackageTrailer &, FString)
Description
Creates a builder from a pre-existing FPackageTrailer that will will reference the local payloads of the source trailer. This means that there is no need to load the payloads.
| Name | CreateReferenceToTrailer |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageTrailer.h |
| Include Path | #include "UObject/PackageTrailer.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PackageTrailer.cpp |
static TUniquePtr < UE::FPackageTrailerBuilder > CreateReferenceToTrailer
(
const class FPackageTrailer & Trailer,
FString DebugContext
)
Parameters
| Name | Remarks |
|---|---|
| Trailer | The trailer to create the reference from. |
| DebugContext | The name or path of the of the file that owns the trailer. Used for error messages. |
CreateReferenceToTrailer(const class FPackageTrailer &, const FName &)
| Name | CreateReferenceToTrailer |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageTrailer.h |
| Include Path | #include "UObject/PackageTrailer.h" |
static TUniquePtr < UE::FPackageTrailerBuilder > CreateReferenceToTrailer
(
const class FPackageTrailer & Trailer,
const FName & PackageName
)