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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPackagePath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPackagePath FromLocalPath
(
FStringView InFilename |
Construct a PackagePath from a LocalPath string | Misc/PackagePath.h | |
static FPackagePath FromLocalPath
(
FStringView InFilename, |
Version of FromLocalPath that also returns the PackageSegment matching the Filename's extension | Misc/PackagePath.h |
FromLocalPath(FStringView)
Description
Construct a PackagePath from a LocalPath string
Does not handle InFilenames that are actually PackageNames; use TryFromMountedName if you need to handle either PackageName or LocalPath Will be converted to a MountedPath when the PackageName is required; if the package is not mounted at that point the PackageName will be empty. Always succeeds; all strings are valid filenames
| Name | FromLocalPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackagePath.h |
| Include Path | #include "Misc/PackagePath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackagePath.cpp |
static FPackagePath FromLocalPath
(
FStringView InFilename
)
The constructed PackagePath
Parameters
| Name | Remarks |
|---|---|
| InFilename | The full LocalPath, D:\Folder\File.Ext, may be relative or absolute, extension is not required |
FromLocalPath(FStringView, EPackageSegment &)
Description
Version of FromLocalPath that also returns the PackageSegment matching the Filename's extension
| Name | FromLocalPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackagePath.h |
| Include Path | #include "Misc/PackagePath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackagePath.cpp |
static FPackagePath FromLocalPath
(
FStringView InFilename,
EPackageSegment & OutPackageSegment
)