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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPackagePath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendLocalFullPath
(
FStringBuilderBase& Builder |
Append the full relative LocalPath (path,basename,extension) | Misc/PackagePath.h | |
void AppendLocalFullPath
(
FStringBuilderBase& Builder, |
Version of AppendLocalFullPath that takes a PackageSegment, otherwise same behavior as parameterless version | Misc/PackagePath.h |
AppendLocalFullPath(FStringBuilderBase &)
Description
Append the full relative LocalPath (path,basename,extension)
The path is in the standard UnrealEngine form - it is as a relative path from the process binary directory Extension is set based on the given segment If the LocalPath for this PackagePath is unknown, nothing is written to the Builder Appending is possible only for MountedPath and LocalOnly internal types. Will attempt to mount before returning with no action
| Name | AppendLocalFullPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackagePath.h |
| Include Path | #include "Misc/PackagePath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackagePath.cpp |
void AppendLocalFullPath
(
FStringBuilderBase & Builder
) const
AppendLocalFullPath(FStringBuilderBase &, EPackageSegment)
Description
Version of AppendLocalFullPath that takes a PackageSegment, otherwise same behavior as parameterless version
| Name | AppendLocalFullPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackagePath.h |
| Include Path | #include "Misc/PackagePath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackagePath.cpp |
void AppendLocalFullPath
(
FStringBuilderBase & Builder,
EPackageSegment PackageSegment
) const