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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPackageName
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FWideStringView ObjectPathToObjectName
(
FWideStringView InObjectPath |
Returns the name of the leaf object referred to by the specified object path | Misc/PackageName.h | |
static FAnsiStringView ObjectPathToObjectName
(
FAnsiStringView InObjectPath |
Misc/PackageName.h | ||
static FString ObjectPathToObjectName
(
const FString& InObjectPath |
Misc/PackageName.h |
ObjectPathToObjectName(FWideStringView)
Description
Returns the name of the leaf object referred to by the specified object path
Examples: "/Game/MyAsset.MyAsset:SubObject.AnotherObject" -> "AnotherObject" "/Game/MyAsset.MyAsset:SubObject" -> "SubObject" "/Game/MyAsset.MyAsset" -> "MyAsset" "/Game/MyAsset" -> "/Game/MyAsset"
| Name | ObjectPathToObjectName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h |
| Include Path | #include "Misc/PackageName.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp |
static FWideStringView ObjectPathToObjectName
(
FWideStringView InObjectPath
)
ObjectPathToObjectName(FAnsiStringView)
| Name | ObjectPathToObjectName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h |
| Include Path | #include "Misc/PackageName.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp |
static FAnsiStringView ObjectPathToObjectName
(
FAnsiStringView InObjectPath
)
ObjectPathToObjectName(const FString &)
| Name | ObjectPathToObjectName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h |
| Include Path | #include "Misc/PackageName.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp |
static FString ObjectPathToObjectName
(
const FString & InObjectPath
)