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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FPackageName
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsShortPackageName
(
const FString& PossiblyLongName |
Checks if the string is a ShortPackageName. | Misc/PackageName.h | |
static bool IsShortPackageName
(
const FName PossiblyLongName |
Misc/PackageName.h | ||
static bool IsShortPackageName
(
FStringView PossiblyLongName |
Misc/PackageName.h |
IsShortPackageName(const FString &)
Description
Checks if the string is a ShortPackageName. A ShortPackageName is the leaf name after the last slash in a LongPackageName. Handling ShortPackageNames is useful for console commands and other UI. A ShortPackageName requires a search to convert to a LongPackageName.
| Name | IsShortPackageName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h |
| Include Path | #include "Misc/PackageName.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp |
static bool IsShortPackageName
(
const FString & PossiblyLongName
)
true if the given name is a short package name (contains no slashes), false otherwise.
Parameters
| Name | Remarks |
|---|---|
| PossiblyLongName | Package name. |
IsShortPackageName(const FName)
| Name | IsShortPackageName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h |
| Include Path | #include "Misc/PackageName.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp |
static bool IsShortPackageName
(
const FName PossiblyLongName
)
IsShortPackageName(FStringView)
| Name | IsShortPackageName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h |
| Include Path | #include "Misc/PackageName.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp |
static bool IsShortPackageName
(
FStringView PossiblyLongName
)