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API > API/Runtime > API/Runtime/CoreUObject
| Name | FOverriddenPropertyPath |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/OverriddenPropertySet.h |
| Include Path | #include "UObject/OverriddenPropertySet.h" |
Syntax
USTRUCT ()
struct FOverriddenPropertyPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/OverriddenPropertySet.h | |||
FOverriddenPropertyPath
(
const FName Name |
UObject/OverriddenPropertySet.h | ||
FOverriddenPropertyPath
(
const FOverriddenPropertyPath& |
UObject/OverriddenPropertySet.h | ||
| UObject/OverriddenPropertySet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedHash | uint32 | UObject/OverriddenPropertySet.h | ||
| Path | TArray< FName > | UObject/OverriddenPropertySet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEmpty() |
UObject/OverriddenPropertySet.h | ||
FString ToString() |
UObject/OverriddenPropertySet.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOverriddenPropertyPath operator+
(
const FName Name |
UObject/OverriddenPropertySet.h | ||
FOverriddenPropertyPath operator+
(
const FOverriddenPropertyPath& Other |
UObject/OverriddenPropertySet.h | ||
void operator+=
(
const FName Name |
UObject/OverriddenPropertySet.h | ||
void operator+=
(
const TArray< FName >& Names |
UObject/OverriddenPropertySet.h | ||
void operator+=
(
const FOverriddenPropertyPath& Other |
UObject/OverriddenPropertySet.h | ||
FOverriddenPropertyPath & operator=
(
const FOverriddenPropertyPath& |
UObject/OverriddenPropertySet.h | ||
| UObject/OverriddenPropertySet.h | |||
FOverriddenPropertyPath & operator=
(
const FName Name |
UObject/OverriddenPropertySet.h | ||
bool operator==
(
const FOverriddenPropertyPath& Other |
UObject/OverriddenPropertySet.h |