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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FOptionalProperty
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOptionalProperty
(
EInternal InInernal, |
UObject/PropertyOptional.h | ||
FOptionalProperty
(
FFieldVariant InOwner, |
UObject/PropertyOptional.h | ||
FOptionalProperty
(
FFieldVariant InOwner, |
UObject/PropertyOptional.h |
FOptionalProperty(EInternal, FFieldClass *)
| Name | FOptionalProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyOptional.h |
| Include Path | #include "UObject/PropertyOptional.h" |
FOptionalProperty
(
EInternal InInernal,
FFieldClass * InClass
)
FOptionalProperty(FFieldVariant, const UECodeGen_Private::FGenericPropertyParams &)
| Name | FOptionalProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyOptional.h |
| Include Path | #include "UObject/PropertyOptional.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyOptional.cpp |
FOptionalProperty
(
FFieldVariant InOwner,
const UECodeGen_Private::FGenericPropertyParams & Prop
)
FOptionalProperty(FFieldVariant, const FName &, EObjectFlags)
| Name | FOptionalProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PropertyOptional.h |
| Include Path | #include "UObject/PropertyOptional.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyOptional.cpp |
FOptionalProperty
(
FFieldVariant InOwner,
const FName & InName,
EObjectFlags InObjectFlags
)