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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FObjectWriter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectWriter
(
TArray< uint8 >& InBytes |
Serialization/ObjectWriter.h | ||
FObjectWriter
(
UObject* Obj, |
Serialization/ObjectWriter.h |
FObjectWriter(TArray< uint8 > &)
| Name | FObjectWriter |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ObjectWriter.h |
| Include Path | #include "Serialization/ObjectWriter.h" |
FObjectWriter
(
TArray < uint8 > & InBytes
)
FObjectWriter(UObject *, TArray< uint8 > &, bool, bool, bool, uint32)
| Name | FObjectWriter |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ObjectWriter.h |
| Include Path | #include "Serialization/ObjectWriter.h" |
FObjectWriter
(
UObject * Obj,
TArray < uint8 > & InBytes,
bool bIgnoreClassRef,
bool bIgnoreArchetypeRef,
bool bDoDelta,
uint32 AdditionalPortFlags
)